Pesca Pubblicazione scientifica Designing indoor tangible games based on fuzzy localisation FILONE TECNOLOGICO TEMA economia circolare e sostenibilità RIASSUNTO We present in this paper the development of an easy-to-adapt architecture for radio based, indoor geolocation; and the new opportunities it brings for game design. The weak precision of such systems, usually regarded as a problem, is considered here as a source of innovation for the design of pervasive games. DATA Data di pubblicazione: 01/10/2015 AUTORI RAPHAEL ROBERT-BOUCHARD JEROME DUPIRE PIERRE CUBAUD ENTE DI AFFERENZA CEDRIC CONSERVATOIRE NATL DES ARTS & METIERS RIVISTA 2015 IEEE Games Entertainment Media Conference (GEM) (Page(s): 1-4)